Multiple companies have different priorities than to focus on the GaaS (Games-as-a-Service) approach.
Apparently, John Tsuyoshi Kodera, the new PlayStation boss (who replaced Andrew House), calmed the situation on Twitter when there were worries about a possible lack of single player games from PlayStation. „I will do my best to continue the excellent work done by Mr. @AndyHousePS . About the issue of “Games as a Service,” do not worry about it. @PlayStation’s vision is totally different.” Apparently? This is the twist in our story. The Kodera Twitter-account, as well as the House account tagged in the tweet, got both suspended. All we say here is that someone had too much fun.
However, Capcom’s approach is legitimate and not possibly fake. Ryozo Tsujimoto, the producer of Monster Hunter World, told Metro that they don’t have long-term plans with the game: „We definitely don’t plan this game to be a five or 10-year client, where you buy it, and then you have content for the next decade. We always have had a really rich post-launch experience for Monster Hunter players, with lots of free DLC and extra quests. And, as we recently announced, there will be regular large free updates for Monster Hunter: World, starting with the first one in spring with an extra monster. So there’s a lot to sink your teeth into after you’ve finished the main game, and you’re going to be following along with the DLC plan, but it’s not something as long-term as years down the line we’ll still be releasing things for this game. It’s a regular game with a really meaty post-launch content schedule, but it’s not like a service.”
Tsujimoto didn’t seem to understand the Games-as-a-Service term: „I had to explain the phrase to him when I translated your question. He said, ‘What do you mean, a game as a service?’ I don’t think it’s really a Japanese thing at the moment,” Metro wrote.
Thus, Monster Hunter World, which will launch on January 26 on PlayStation 4 and Xbox One, will not be expanded for multiple years post-launch.