We Know Why Fallout: New Vegas Wasn’t Living Up To Its Potential!

One of the Obsidian members revealed the reason, and it’s somewhat painful!

Fallout: New Vegas was developed by Obsidian (who might be doing a new Fallout game – we wrote about it yesterday here), so they know their game the most. Scott Everts, the team’s technical designer told the following to PCGamesN:

„[Fallout: New Vegas] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralized.’ We had it all planned out – it wasn’t just a bunch of random stuff. We could have gone further with that [without consoles]. We had to simplify, so we had less stuff that would bog down the game engine. The game would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game, and we had to fix things.”

In short, Fallout: New Vegas was held back from its full potential because of the consoles! Unfortunately, there’s no chance of a new Fallout game being PC-exclusive: Fallout 4 sold 12 million copies on PlayStation 4 and Xbox One, while the PC got „only” 1.5 million on the table…

Source: PCGamesN

Spread the love
Angyal Anikó

Anikó, our pretty news writer and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favorite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

COSPLAY BABE OF THE DAY: Lara Croft (Tomb Raider 2013)